R2 originaali, ei suomitekstejä. Tekstit englanniksi.
12 year old Sasshi Imamiya and his best friend Arumi have always lived in the Abenobashi Shopping Arcade, until a series of freak accidents closes it down and propels the two boys into a seemingly endless parade of alternate worlds, where the shopping arcade, albeit vastly changed, is the only constant. Can the two boys catch the little demon that seems to offer a way home? With the Abenobashi now closed, do they even want to return? With a self-referential approach to other forms of anime and an off-beat humour, this contains the first four episodes of the series. Episodes are: 'Mysterious!'; 'Adventure!'; 'Combine!' and 'Blaze!'Directors: Hiroyuki Yamaga
- Producers: Hiroyuki Yamaga, Masafumi Fukui, Toshimichi Otsuki, Taiji Suinou
- Format: PAL
- Language: Japanese
- Subtitles: English
- Dubbed: English
- Region: Region 2 (This DVD may not be viewable outside Europe. Read more about DVD formats.)
- Aspect Ratio: 16:9 - 1.78:1
- Number of discs: 1
- Classification: 15
- Studio: Ad Vision
- DVD Release Date: 15 Nov. 2004
Run Time: 100 minutesIf I had to describe "Magical Shopping Arcade Abenobashi," it would be simple: "Fooly Cooly" as written by Lewis Carroll.
That's only a glimpse of the explosive weirdness and insanely cracked-out madness that fills every episode of this wacky anime series. And while "Magical Shopping Arcade Abenobashi Volume 1" starts off a bit slowly, the first five episodes of this series soon blossom into an acid-tripping flower filled with constant spoofs, genre cliches, and lots of fanservicey breasts.
Sasshi is unhappy -- the Abenobashi Shopping Arcade is being bought out for demolition, and his friend Arumi is going to be moving away. Fortunately they are distracted from their impending separation by a series of mysterious animal statues all throughout the Arcade.
But when Arumi's grandfather is badly injured and the bird statue is smashed, Arumi and Sasshi find themselves sucked into a freaky D&D-video-game-esque fantasy land, where they are called upon to defeat the stereotypically Evil Lord. Unfortunately, Arumi spends all their money on a mysterious charm by a blue-haired sorcerer, and Sasshi keeps getting killed by the insane, scantily-clad Mune Mune.
Each attempt to get back home sends Sasshi and Arumi to another cracked-out variant of Abenobashi -- a space station where they must pilot a mystical mecha to save the universe (and Arumi's stolen panties), a Chinese Abenobashi where Sasshi is given the ultimate martial-arts training (and the "Suit That Makes You Feel Stronger!") and finally to a highly anachronistic dinosaur age, where he and Sasshi must save a little triceratops from Sasshi's power-hungry whip-wielding sister.
And through every world, they encounter Mune-Mune and the blue-haired "mister" Eutus -- as well as deranged versions of their own families. Who are these people? What's with the goblins? Why does it all center on the Arcade? And what does all this have to do with Sasshi's grandmother?
"Neon Genesis Evangelion," martial-arts, "Dragonball Z," medieval S&S fantasy, shouted attack names, dinosaurs, and even "2001: A Space Odyssey" ("See, it's a monolith! If you touch it, you're supposed to get smarter!" "Great, you're devolvin' now"). All of these get spoofed and/or lovingly homaged in the first five episodes, until the stories are so crammed with goodhearted mockery that there's no real need for an original plot.
The first episode is a bit on the slow side, since much of it is about setting up Sasshi's problems and the Harmony of the Four Gods. But once they see dancing mushrooms, all bets are off -- we get endless fanservice (Mune Mune's mostly-nude getups), repeated deaths ("I saw the beginnin' and the end of the UNIVERSE!"), and plots full of random and inexplicable twists ("I don't understand! Why am I a dumpling?" Sasshi moans after getting encased in a dumpling and sent off the top of a skyscraper).
The biggest problem with the story? Well, it's a bit distracting at first to hear everyone talking in Southern accents (which substitute for Osaka accents, just to show that there IS an accent). Fortunately you get used to it pretty quickly.
Sasshi makes a good hero for this series -- he's a die-hard geek who quickly learns to enjoy the weirdness, because he knows how the various tropes work (Mystical mecha! Magical items! Martial-arts!). Sometimes it requires a little suffering, though -- such as being forced to undergo "the training" with a panda. Arumi is a good counterpoint, a more down-to-earth type who discovers just how weird these spoofs can be, while Eutus is a fun oddity -- a sorcerer having a midlife crisis.
The first volume of "Magical Shopping Arcade Abenobashi" is a wild, tripped-out ride that answers no questions about the source of the strangeness, but does a brilliant job with gutsplitting parodies.
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